There are some spoilers here for Book IV and V of the Epic Quest. Fair warning.
In Book IV you are tasked to find the one Nazgul who did not get destroyed at the Fords of Bruinen. In this you have the help of some pretty interesting people, including Glorfindel, Legolas, and Gimli (who, by the way, are both insane aggro magnets). Now, I am virtually certain that Tolkien intended the Witch-king to be the lone survivor, since he is not only the most powerful, but also the only one with any kind of self-will, independence, or personality of his own. I mean, if 8 out of 9 get drowned by magic river horses, it seems logical that the toughest one -- the boss -- would be the one to survive.
But that is not the direction the developers at LotRO decided to go. Apparently, the Witch-king was wasted at the river and the surviving Nazgul was our good ole boy Khamul the Easterling.
Khamul has an interesting history in LotR research. He is not mentioned by name in the novel. Instead, his name comes up in Unfinished Tales, where he is described as a tracker and scout. It was Khamul the Easterling who sniffed the Hobbits by the great tree (under which Frodo and the others hid, and he was tempted to put on the Ring) before he chased the Hobbits to Buckleberry Ferry, only to be frustrated by the river. We have no other facts about him.
What is interesting here is that Turbine does not have the rights to Unfinished Tales. We therefore see, in Legolas' dialogue concerning the surviving Nazgul, a hint to how close developers intend to go with this new material. Legolas cannot name Khamul; that would be in violation of copyright. Instead, Legolas knows only that "it is said" that one of the Nazgul was a mighty tracker from the East. Only lorehounds will know that this is a reference to Khamul. Still, this is a very interesting allusion to Unfinished Tales.
It makes you think. What else from Tolkien's legendarium might we get to see, the serial numbers properly filed off so that the lawyers don't get involved?
"... and together through the ages of the world we have fought the long defeat." Galadriel, "The Mirror of Galadriel."
Saturday, July 7, 2007
Tuesday, July 3, 2007
Why did the chicken cross the Anduin?
Turbine has this neat idea called "Session Play," which I could totally get behind. In the Ettenmoors, you can play a Ranger or a Troll, but only for one session. You buy this priviledge with a bucketload of Destiny points, and for the duration of that session you are Da Man (or Da Troll, you get the idea). Of course, Trolls and Rangers are only available when the opposing side is winning, making them a Monster Play balancing factor (albeit a very cool one).
And, let's face it, tons of people want to play a Ranger.
But there is also another surprising facet of Session Play: Chicken Play. Yes, if you don't happen to be a monster, you can still enjoy the surprises of Session Play by RPing a chicken.
Now, I can see the value in creating a small trial run for PC Session play to help work the kinks out and get people interested in the concept. And I can also see the value in creating a more light hearted (one might almost say Hobbit-ish) aspect to LotRO that young kids could get into. But ... a chicken? Why in the world a chicken?
Middle-earth is filled with many talking animals. Foxes and thrushes to name just a couple. Wouldn't they have been far more interesting than a chicken? Chickens are not dramatic, they are dull. And while there certainly are chickens in middle-earth, they never do even a single notable thing. It is like making a PC Class: Innkeeper. Sure, they're there. And they make you laugh. But when it comes to heroics, they don't cut the mustard.
Developers are constantly asked to add new features to the game. Social clothing, more quests, skill and UI fixes, new crafting recipes, ad nauseum. Their answer to these questions, 95% of the time, is: we want to do that, but we don't have enough time. Priorities. (The other 5% of the time is when people ask about flying mounts and the developers have to go laugh their ass off.)
How seriously are we to take developer excuses about priorities when they spend manhours on the Chicken Quests? If it was the Old Thrush, I would not be writing any of this -- the thrush has a critical role in the Hobbit. Smaug would have triumphed if it had not been for the thrush. And foxes ... foxes have a long tradition as the heroes of medieval folk tales, and we meet a thinking fox in LotR.
But a chicken? Okay, I guess you have Chaucer's Nun's Priest's Tale, and its 1979 sequel the Book of the Dun Cow. But even those are about roosters!
Yeah, okay, developers are rolling around saying, "Wait till you try it! It'll be fun!" But I maintain that the choice of hero was a poor one. Chickens are common; they have no footprint in LotR; other animals would have served far better.
And, let's face it, tons of people want to play a Ranger.
But there is also another surprising facet of Session Play: Chicken Play. Yes, if you don't happen to be a monster, you can still enjoy the surprises of Session Play by RPing a chicken.
Now, I can see the value in creating a small trial run for PC Session play to help work the kinks out and get people interested in the concept. And I can also see the value in creating a more light hearted (one might almost say Hobbit-ish) aspect to LotRO that young kids could get into. But ... a chicken? Why in the world a chicken?
Middle-earth is filled with many talking animals. Foxes and thrushes to name just a couple. Wouldn't they have been far more interesting than a chicken? Chickens are not dramatic, they are dull. And while there certainly are chickens in middle-earth, they never do even a single notable thing. It is like making a PC Class: Innkeeper. Sure, they're there. And they make you laugh. But when it comes to heroics, they don't cut the mustard.
Developers are constantly asked to add new features to the game. Social clothing, more quests, skill and UI fixes, new crafting recipes, ad nauseum. Their answer to these questions, 95% of the time, is: we want to do that, but we don't have enough time. Priorities. (The other 5% of the time is when people ask about flying mounts and the developers have to go laugh their ass off.)
How seriously are we to take developer excuses about priorities when they spend manhours on the Chicken Quests? If it was the Old Thrush, I would not be writing any of this -- the thrush has a critical role in the Hobbit. Smaug would have triumphed if it had not been for the thrush. And foxes ... foxes have a long tradition as the heroes of medieval folk tales, and we meet a thinking fox in LotR.
But a chicken? Okay, I guess you have Chaucer's Nun's Priest's Tale, and its 1979 sequel the Book of the Dun Cow. But even those are about roosters!
Yeah, okay, developers are rolling around saying, "Wait till you try it! It'll be fun!" But I maintain that the choice of hero was a poor one. Chickens are common; they have no footprint in LotR; other animals would have served far better.
Wednesday, June 27, 2007
Lore(hound)book
Turbine popped the cork on the Lorebook so that individuals can go in and edit it. While I am certain that individual character pages are a waste of time -- since the developers have dedicated character pages and character journals in the works -- I did spent a few days getting my userpage (which does have plenty of character info on it) and the Red Arrows page in order.
And, before all you vandals hit it, yes: I have it archives so I can fix all your virtual spray-paint.
And, before all you vandals hit it, yes: I have it archives so I can fix all your virtual spray-paint.
Monday, June 25, 2007
Casting Call
I don't always have strokes of genius, but one that I did have was casting the legendary Kim Basinger as Gail Windsor, my character on Crucible City MUX. Basinger has so much class she sells the spillover at the Auction House, but the best part about picking her was that I was able to -- in one swoop -- net two decades of pictures which I could use to spin out dozens of stories about Gail's past. A shot of Basinger in cowboy garb turned into Gail's summer with the Texas Rangers, and so on.
Imraheth has been very hard to cast. I have resolved never to get a coup as sweet as Gail's. However, I think I have settled. Monica Bellucci's Mediterranean face is the modern equivalent of Numenorean ancestry, she has the straight dark hair that was key, and she isn't built like a twig.
Wednesday, June 20, 2007
Heresies
My latest column is up over at the LotRO RP Haven. There are some very exciting projects in the works over there and the site continues to grow.
This is my antidote to last month's column, which some took as a bit authoritative.
This is my antidote to last month's column, which some took as a bit authoritative.
Thursday, June 14, 2007
Brown is the New Black
So having a horse is cool, but of course what everyone wants is black horses. Except me. I want a white one. To those who know me, this will come as no surprise.
White and black horses will come, surely, but they're clearly being saved for later, probably as another cool thing which high level people can use to set them apart. Perhaps they will even be as fast or faster than the express pony system.
Now, if I were a developer, this is what I would do for black horses. We actually know, from the Riders of Rohan, that orcs raid the horse lords and they always steal the black horses.
So you can see the quest here, right? Maybe you have to protect a black horse from orcs. Or you need to go into an orc camp, rescue a black horse that has been stolen, and lead it back.
While we're on the subject, we also know that in order to ride Shadowfax, Gandalf had to follow the horse across Rohan for a few days. How he kept up with the stallion is beyond my ken, but it's best not to get too nosy when you're dealing with a grouchy wizard. In any case, following the horse around until you wear it out enough to approach also sounds like an interesting quest, if less combat intensive than the Black Horse Rescue.
That's what I would do. If I were a dev.
White and black horses will come, surely, but they're clearly being saved for later, probably as another cool thing which high level people can use to set them apart. Perhaps they will even be as fast or faster than the express pony system.
Now, if I were a developer, this is what I would do for black horses. We actually know, from the Riders of Rohan, that orcs raid the horse lords and they always steal the black horses.
So you can see the quest here, right? Maybe you have to protect a black horse from orcs. Or you need to go into an orc camp, rescue a black horse that has been stolen, and lead it back.
While we're on the subject, we also know that in order to ride Shadowfax, Gandalf had to follow the horse across Rohan for a few days. How he kept up with the stallion is beyond my ken, but it's best not to get too nosy when you're dealing with a grouchy wizard. In any case, following the horse around until you wear it out enough to approach also sounds like an interesting quest, if less combat intensive than the Black Horse Rescue.
That's what I would do. If I were a dev.
Sunday, June 10, 2007
Birthday Present
That would have been the proper title for this sonnet, except that the words "Birthday Present" have a particular connotation in Middle-earth which I would avoid.
Bronzed
Bronze are the hammers Longbeards use, lest sparks
Of iron fire the deep cavernous air,
And when Tarannon built his hundred barks
Bronze were their nails, immune to ocean's wear.
Nine lustrous copper, one part gentle tin,
Yet imperfections only strengthen it
And age can touch bronze not. It hides the sin
'Neath veils; antiquity not age there writ.
Why beat this brassy ore in forges cold
With mallets? Breath well placed
Will melt it hot and liquid, filling mould
Of mortal clay, immortal flame embraced.
No elf-mail mine, which links of mithril join
About the breast. For my heart, bronze is coin.
Bronzed
Bronze are the hammers Longbeards use, lest sparks
Of iron fire the deep cavernous air,
And when Tarannon built his hundred barks
Bronze were their nails, immune to ocean's wear.
Nine lustrous copper, one part gentle tin,
Yet imperfections only strengthen it
And age can touch bronze not. It hides the sin
'Neath veils; antiquity not age there writ.
Why beat this brassy ore in forges cold
With mallets? Breath well placed
Will melt it hot and liquid, filling mould
Of mortal clay, immortal flame embraced.
No elf-mail mine, which links of mithril join
About the breast. For my heart, bronze is coin.
Thursday, May 31, 2007
Man (of the West) in Black
I have got to take that Cash CD out of my car before I start dreaming about Reese Witherspoon.
Hey, wait ...
Big River, LotRO-style
Hey, wait ...
Big River, LotRO-style
Tuesday, May 29, 2007
The Missing Pinfeather?
I have an ongoing fascination with swan-symbolism in Tolkien, and I have been trying to trace the idea from the Teleri with their swan-ships down to the Swan Knights of Dol Amroth.
But I may have just found the missing piece of the puzzle. It just so happens that Tuor, when he found the armaments left behind for him by Ulmo at Vinyamar, was stymied because the shield was unusually long, and tapered to a point, and bore on it a white swan feather on a blue field.
Later, Tuor took this shield with him to Gondolin, where he joined the House of the Wing, one of Gondolin's twelve noble houses.
That shield, seen here, is obviously a knight's shield, rather than the round sort, and the blue & white coloring of Dol Amroth is seen here for the first time. Could the knights of Dol Amroth trace their symbol back not to the Teleri (as I always presumed) but to Tuor and Gondolin's House of the Wing?
Some references, before I go buy the Book of Lost Tales and read the text for myself. (The version in the Silmarillion does not have many of these details.)
Tuor
House of the Wing
Cross-Pixelating
How to Spot a Gender Faker
An interesting essay on "how to spot guys masquerading as girls online." Though, it seems to me that at a 60% impersonation rate, the bettor in me figures "always assume 'guy' and you will be right more often than not."
And, for the record, I did not make Imraheth female because she would get more freebies from "chivalrous" guys, I made her female because if I have to watch someone's butt for 4 hours a day, I want it to be cute.
An interesting essay on "how to spot guys masquerading as girls online." Though, it seems to me that at a 60% impersonation rate, the bettor in me figures "always assume 'guy' and you will be right more often than not."
And, for the record, I did not make Imraheth female because she would get more freebies from "chivalrous" guys, I made her female because if I have to watch someone's butt for 4 hours a day, I want it to be cute.
Monday, May 28, 2007
Art Imitates Life
I realized yesterday that I have managed to work myself into a position in which my in-game self is in pretty much the exact same position as my real-life self. Well, with the addition of Elves and guys in pointy hats.
My hunch is that all of you try to avoid this circumstance in your gaming. That is, we seek to create art that is an alternative to our life. But what happens when it doesn't work out that way? What do you do?
Any "art imitates life" stories you care to share?
My hunch is that all of you try to avoid this circumstance in your gaming. That is, we seek to create art that is an alternative to our life. But what happens when it doesn't work out that way? What do you do?
Any "art imitates life" stories you care to share?
Sunday, May 27, 2007
Well, Crap
For about two days I was very excited about a small LotRO project that was getting underway. A fellow on the Turbine boards had speculated about the possibility of an all-Loremaster kinship and he had seem pleased by the initial response. He and I bandied together until we came up with a name, and he seemed to like my idea that every member would have been taught by one of the Istari in the past, ensuring that we would all have at least one plot hook when it came time to sit around the Pony and chat. I used my coveted "Eldiriel" name slot to make up a Loremaster (a student of ring-lore under Saruman, I decided) and ran through the first 6 levels of the Newbie area.
Alas, he has decided the response was not so good after all, and the idea has been scrapped. Just as I was looking forward to assembling a nice, solid, "What we know about the Istari" essay, that would relate the Wizards to character creation in LotRO.
So ... crap.
Alas, he has decided the response was not so good after all, and the idea has been scrapped. Just as I was looking forward to assembling a nice, solid, "What we know about the Istari" essay, that would relate the Wizards to character creation in LotRO.
So ... crap.
Tuesday, May 22, 2007
Love, Sex, and LotRO
My first column for the fine folks of the LotRO RP Haven is up.
You, of course, are morally obligated to read it. It's the Christian thing to do.
You, of course, are morally obligated to read it. It's the Christian thing to do.
The Blessing of Fionwe
My new Middle-earth short story is up at the Green Dragon Inn. In a clever attempt at cross-marketing, I put my Author's Notes for the piece here.
This story began as a way of explaining the fact that our kinship chat channel is In Character. This question is perhaps best phrased as: “If our kinship chat is IC, how can people in Ered Luin and Rivendell be talking to one another?” Different kinships have different solutions to this problem. Some insist that kinship chat must be OOC. Others presume that IC chat takes place “in the tavern” between adventures. Other kinships simply state that every member has a “mini-palantir” (what I derisively call the iPal) and this allows them to talk to one another.
This is my solution: Through the blessing of a Maia wind-lord, any member of the Red Arrows can choose to have his words carried on magic breezes to the ears of any other Arrow. Before any member of the Arrows can enjoy this benefit, they must be brought to the peak of Weathertop and introduced to Fiönwë , who manifests before them. (We can presume that all members present at the date of this story’s publication have had this experience.) To some, this will seem little different than the iPal, but to me it is entirely different. For one thing, this solution has a story, and it creates more stories. Fiönwë is a rival of the Witch-king, whom he considers an old foe. He (and therefore the blessing) is vulnerable to a magic ring coveted by a Rhudaurian sorcerer. The battle to free Fiönwë also incurred the wrath of other minions of Sauron who could return to plague the Arrows later. Every new member of the Arrows also has a great excuse for a short little magical-social RP when they are brought to Weathertop and introduced to Fiönwë . In short, the Blessing of Fiönwë is not just a cheap solution to a problem, it is a story-based solution that creates spin offs.
A note on the timeline. Gandalf battled the Nine atop Weathertop on Oct 3 and Aragorn and the Hobbits arrived there Oct 6. This story takes place in the early morning hours of Oct 4, after Gandalf’s hasty departure. This sets the story firmly in the “early days” of the Red Arrows. Since the Epic Quest of LotRO allows you to meet Gandalf in Bree on the night of September 30th, “The Blessing of Fiönwë” must take place very soon after that point, which is the Prologue to Epic Quest Book II: the Red Maid. This is also a convenient point for me to note that this story allowed me to solve another problem that had been niggling me for, oh, about 20 years. You see, I could never really understand how Gandalf could fight off all the Nine at once on Weathertop, and later have so much trouble with the Witch-king alone. Also, it has long seemed to me that Aragorn’s ability to fend off the Nine with nothing but a couple of torches was problematic. I am aware of the many defenses and rationalizations for these plot points, and I can even agree with most of them. But by placing a fallen Maia on Weathertop (who could secretly lend his might to Gandalf, and whose presence might give the Witch-king pause) I was able to personally patch a rough spot in the novel which, I admit, seemed to matter only to me.
A few notes on specific characters and their story roles follow.
Fiönwë is a Maia, a fallen servant of Manwë who has become trapped here in Eriador. His name is taken from Tolkien; it was the original name of the character written of in the Silmarillion as Eönwë, the Herald of Manwë. The “Fiönwë” name dates from the time when Tolkien envisaged the character as Manwë’s son. The concept of the “children of the Valar” was later dropped.
Lagasuk-najor is Rhudaurian for “magical hill-man.” (My Rhudaurian is taken from the MERP module Angmar, now out of print. I recall that it is stolen from a real world Asian language, but I could not tell you which.) He is conceived as a recurring villain for Red Arrow storylines. Trained in sorcery by the Witch-king himself, he is missing both his hand and his magic ring, the latter of which he would stop at nothing to regain. Lagasuk-najor is best for storylines and plots in which he is not required to actually appear in game, since it is not possible at this moment for us to make sorcerers in Monster Play. Think of him as an offstage mastermind.
Shalkafsog is Rhudaurian for “leg biter.” He is a monstrous Warg intended as a recurring foe and he is ideally suited for Monster Play since any one of us could make a Warg Stalker with this name. He would not be a master villain, but makes a great thug or lieutenant.
Shakalam-hom is Rhudaurian for “ass-kicker” or “kicker of ass.” He is an Uruk warleader ideally suited to PvMP play. He could easily take on the role of recurring foe for the Arrows. Cunning and strong in battle, he is a match for any of the Arrows in hand to hand combat and he commands a legion of orcs. He makes for an excellent leader figure, but can also be a “second in command” or lieutenant to Lagasuk-najor or any other high ranking minion of Sauron or the Witch-king.
Anghithya is the Iron Ring of Mist (the name is, of course, Sindarin). This lesser ring was crafted by some talented minion of Sauron, probably in the time of the first rise of Angmar in the Third Age. The powers of the ring are not entirely known, but although it was made as a trap for Fiönwë we can presume that it has other powers. The ring is now kept by the Red Arrows, and they are on guard against efforts by Lagasuk-najor to reclaim it.
This story began as a way of explaining the fact that our kinship chat channel is In Character. This question is perhaps best phrased as: “If our kinship chat is IC, how can people in Ered Luin and Rivendell be talking to one another?” Different kinships have different solutions to this problem. Some insist that kinship chat must be OOC. Others presume that IC chat takes place “in the tavern” between adventures. Other kinships simply state that every member has a “mini-palantir” (what I derisively call the iPal) and this allows them to talk to one another.
This is my solution: Through the blessing of a Maia wind-lord, any member of the Red Arrows can choose to have his words carried on magic breezes to the ears of any other Arrow. Before any member of the Arrows can enjoy this benefit, they must be brought to the peak of Weathertop and introduced to Fiönwë , who manifests before them. (We can presume that all members present at the date of this story’s publication have had this experience.) To some, this will seem little different than the iPal, but to me it is entirely different. For one thing, this solution has a story, and it creates more stories. Fiönwë is a rival of the Witch-king, whom he considers an old foe. He (and therefore the blessing) is vulnerable to a magic ring coveted by a Rhudaurian sorcerer. The battle to free Fiönwë also incurred the wrath of other minions of Sauron who could return to plague the Arrows later. Every new member of the Arrows also has a great excuse for a short little magical-social RP when they are brought to Weathertop and introduced to Fiönwë . In short, the Blessing of Fiönwë is not just a cheap solution to a problem, it is a story-based solution that creates spin offs.
A note on the timeline. Gandalf battled the Nine atop Weathertop on Oct 3 and Aragorn and the Hobbits arrived there Oct 6. This story takes place in the early morning hours of Oct 4, after Gandalf’s hasty departure. This sets the story firmly in the “early days” of the Red Arrows. Since the Epic Quest of LotRO allows you to meet Gandalf in Bree on the night of September 30th, “The Blessing of Fiönwë” must take place very soon after that point, which is the Prologue to Epic Quest Book II: the Red Maid. This is also a convenient point for me to note that this story allowed me to solve another problem that had been niggling me for, oh, about 20 years. You see, I could never really understand how Gandalf could fight off all the Nine at once on Weathertop, and later have so much trouble with the Witch-king alone. Also, it has long seemed to me that Aragorn’s ability to fend off the Nine with nothing but a couple of torches was problematic. I am aware of the many defenses and rationalizations for these plot points, and I can even agree with most of them. But by placing a fallen Maia on Weathertop (who could secretly lend his might to Gandalf, and whose presence might give the Witch-king pause) I was able to personally patch a rough spot in the novel which, I admit, seemed to matter only to me.
A few notes on specific characters and their story roles follow.
Fiönwë is a Maia, a fallen servant of Manwë who has become trapped here in Eriador. His name is taken from Tolkien; it was the original name of the character written of in the Silmarillion as Eönwë, the Herald of Manwë. The “Fiönwë” name dates from the time when Tolkien envisaged the character as Manwë’s son. The concept of the “children of the Valar” was later dropped.
Lagasuk-najor is Rhudaurian for “magical hill-man.” (My Rhudaurian is taken from the MERP module Angmar, now out of print. I recall that it is stolen from a real world Asian language, but I could not tell you which.) He is conceived as a recurring villain for Red Arrow storylines. Trained in sorcery by the Witch-king himself, he is missing both his hand and his magic ring, the latter of which he would stop at nothing to regain. Lagasuk-najor is best for storylines and plots in which he is not required to actually appear in game, since it is not possible at this moment for us to make sorcerers in Monster Play. Think of him as an offstage mastermind.
Shalkafsog is Rhudaurian for “leg biter.” He is a monstrous Warg intended as a recurring foe and he is ideally suited for Monster Play since any one of us could make a Warg Stalker with this name. He would not be a master villain, but makes a great thug or lieutenant.
Shakalam-hom is Rhudaurian for “ass-kicker” or “kicker of ass.” He is an Uruk warleader ideally suited to PvMP play. He could easily take on the role of recurring foe for the Arrows. Cunning and strong in battle, he is a match for any of the Arrows in hand to hand combat and he commands a legion of orcs. He makes for an excellent leader figure, but can also be a “second in command” or lieutenant to Lagasuk-najor or any other high ranking minion of Sauron or the Witch-king.
Anghithya is the Iron Ring of Mist (the name is, of course, Sindarin). This lesser ring was crafted by some talented minion of Sauron, probably in the time of the first rise of Angmar in the Third Age. The powers of the ring are not entirely known, but although it was made as a trap for Fiönwë we can presume that it has other powers. The ring is now kept by the Red Arrows, and they are on guard against efforts by Lagasuk-najor to reclaim it.
Monday, May 21, 2007
Sunday, May 20, 2007
Days of Fame and Glory!
Two interesting developments for those who give a damn about what I do.
I've been talking to the people at the LotRO RP Haven and after a flatteringly brief exchange we have decided that I will do a column there roughly every other week. The form will be a bit like this blog, though with more time spent in drafting and revision, though I suspect that the "rantlike" nature of what I dare to call "essays" will not alter. My first column, "Love, Sex, and LotRO" should be out next week, Eru willing and the creek don't rise.
Secondly, I have finally finished a draft of a story I have been tossing around in my head for about a month. It began as my answer to the "IC kinchat" dilemma, or "How can a Hobbit in the Shire and an Elf in Rivendell talk to one another IC?" The germ of my resolution to the problem was easy to come up with; it was the story that was a bitch, but the development came to me Thursday and I have been itching to get it down on paper ever since. I expect to get it posted at the Green Dragon and on the Arrows homepage in the next day or two, and I will put some Author's notes here as well.
In other news, Veingloria appears to be MIA and I miss her.
I've been talking to the people at the LotRO RP Haven and after a flatteringly brief exchange we have decided that I will do a column there roughly every other week. The form will be a bit like this blog, though with more time spent in drafting and revision, though I suspect that the "rantlike" nature of what I dare to call "essays" will not alter. My first column, "Love, Sex, and LotRO" should be out next week, Eru willing and the creek don't rise.
Secondly, I have finally finished a draft of a story I have been tossing around in my head for about a month. It began as my answer to the "IC kinchat" dilemma, or "How can a Hobbit in the Shire and an Elf in Rivendell talk to one another IC?" The germ of my resolution to the problem was easy to come up with; it was the story that was a bitch, but the development came to me Thursday and I have been itching to get it down on paper ever since. I expect to get it posted at the Green Dragon and on the Arrows homepage in the next day or two, and I will put some Author's notes here as well.
In other news, Veingloria appears to be MIA and I miss her.
Tuesday, May 8, 2007
Picking it from the Tree
One of my fellow Red Arrows (whose delightful blog you can read here) has developed a special project she calls a "Limited Play Group." The idea is to make a small group of characters who aim to always and only play together, and probably only once a week for a few hours. Of course, this being online, there are exceptions allowed, mostly allowance made for people who can't make it to the scheduled session and need to "catch up" during the week.
The most pleasant surprise in all this is that I did not know Veingloria was such a GM! While she will no doubt hide her head and insist it is the players who make any project come to life (a fact no less modest for being true), it has been wonderful to sit back and take direction from someone who knows what she wants. And get your mind out of the gutter.
Of course, this meant I had to come up with a character. Being a big fan of romance subplots, I was a bit deterred by the fact that half the group turned out to be dwarves. (Who may not pop out of the rocks full-grown, but who pretty much rule out a love story unless you like your women with beards.)
However, since we will be using fellowship chat so much, it also occured to me that this might be a good time to test out LotROs voice chat system, which is fully integrated into the game and easy to turn on. Of course, this means I will have to buy a headset, so if anyone has a low-cost high-quality recommendation for me, I am all ears.
I have long wanted to try the Loremaster class, and I decided to try it in this project. The trouble was that the only Loremaster idea I really had was my "Don Quixote of Midddle-earth" idea, an aging Man who has decided the world is just too unkind to be left as is, and he has exchanged it for a better, more magical, fantastic existence. Add some Emperor Norton in to your Cervantes, just for spice, and you have Romestamo the Blue, East-Helper and self-proclaimed Wizard. VG convinced me to try this humorous approach despite my misgivings that it will all wear pretty thin after a session or two.
I got the Wizard bug when reading through a part of "Peoples of Middle-earth," the 12th volume in Christopher Tolien's effort to publish all his father's drafts and notes in a readable form. To most, this History of Middle-earth is the ultimate sign of a lorehound gone overboard. Who in the world would want to read the rough draft of a book that is already out? But I have found these books to be wonderful for inspiring character ideas based on what "might have been."
Did you know, for example, that King Theoden of Rohan originally had a daughter? Yep, her name was Idis, and she appears to have had a lifespan measured in pages, since by the end of the chapter in which she was invented, she had already been written out. But I found this too good an idea to pass up, and so I made Idis, a Guardian and Shieldmaiden of Rohan, whose mother always told her that she was King Theoden's daughter. Of course, she has no proof of this, and it is probably one of those stories you tell a child who keeps asking where her Daddy is, but she clings to it desperately nonetheless as a kind of moral compass. (Ask yourself What Would Theoden Do?)
Lorehounds will recognize the idea of the Blue Wizards; we know from LotR that there are five wizards, but Alatar and Pallando are named only in Unfinished Tales. Of course, wise developers have banned those names for reasons of copyright infringement. I could not make Pallando the Loremaster on LotRO online even if I wanted to. But what only the most diligent lorehound knows is that before the Blue Wizards were named Alatar and Pallando, they were named Morinhetar and Romestamo. When I went to make my character, Morinhetar was already taken. I wonder if the player knows the history of the name he chose, or if he picked it out of a Sindarin dictionary because it meant "Darkness Slayer."
There are so many more character ideas in these books: Hamilcar Bolger, who was briefly abducted by Black Riders and rescued by Gandalf before the idea of Saruman had even come to Tolkien yet; Frana, advisor to the King of Rohan, whose name was changed to Grima only at the very last minute; would have beens, could have beens, and perhaps still-to-bes.
As my old Gaffer used to say, "If the fruit on the ground's gone bad, pick it from the tree."
The most pleasant surprise in all this is that I did not know Veingloria was such a GM! While she will no doubt hide her head and insist it is the players who make any project come to life (a fact no less modest for being true), it has been wonderful to sit back and take direction from someone who knows what she wants. And get your mind out of the gutter.
Of course, this meant I had to come up with a character. Being a big fan of romance subplots, I was a bit deterred by the fact that half the group turned out to be dwarves. (Who may not pop out of the rocks full-grown, but who pretty much rule out a love story unless you like your women with beards.)
However, since we will be using fellowship chat so much, it also occured to me that this might be a good time to test out LotROs voice chat system, which is fully integrated into the game and easy to turn on. Of course, this means I will have to buy a headset, so if anyone has a low-cost high-quality recommendation for me, I am all ears.
I have long wanted to try the Loremaster class, and I decided to try it in this project. The trouble was that the only Loremaster idea I really had was my "Don Quixote of Midddle-earth" idea, an aging Man who has decided the world is just too unkind to be left as is, and he has exchanged it for a better, more magical, fantastic existence. Add some Emperor Norton in to your Cervantes, just for spice, and you have Romestamo the Blue, East-Helper and self-proclaimed Wizard. VG convinced me to try this humorous approach despite my misgivings that it will all wear pretty thin after a session or two.
I got the Wizard bug when reading through a part of "Peoples of Middle-earth," the 12th volume in Christopher Tolien's effort to publish all his father's drafts and notes in a readable form. To most, this History of Middle-earth is the ultimate sign of a lorehound gone overboard. Who in the world would want to read the rough draft of a book that is already out? But I have found these books to be wonderful for inspiring character ideas based on what "might have been."
Did you know, for example, that King Theoden of Rohan originally had a daughter? Yep, her name was Idis, and she appears to have had a lifespan measured in pages, since by the end of the chapter in which she was invented, she had already been written out. But I found this too good an idea to pass up, and so I made Idis, a Guardian and Shieldmaiden of Rohan, whose mother always told her that she was King Theoden's daughter. Of course, she has no proof of this, and it is probably one of those stories you tell a child who keeps asking where her Daddy is, but she clings to it desperately nonetheless as a kind of moral compass. (Ask yourself What Would Theoden Do?)
Lorehounds will recognize the idea of the Blue Wizards; we know from LotR that there are five wizards, but Alatar and Pallando are named only in Unfinished Tales. Of course, wise developers have banned those names for reasons of copyright infringement. I could not make Pallando the Loremaster on LotRO online even if I wanted to. But what only the most diligent lorehound knows is that before the Blue Wizards were named Alatar and Pallando, they were named Morinhetar and Romestamo. When I went to make my character, Morinhetar was already taken. I wonder if the player knows the history of the name he chose, or if he picked it out of a Sindarin dictionary because it meant "Darkness Slayer."
There are so many more character ideas in these books: Hamilcar Bolger, who was briefly abducted by Black Riders and rescued by Gandalf before the idea of Saruman had even come to Tolkien yet; Frana, advisor to the King of Rohan, whose name was changed to Grima only at the very last minute; would have beens, could have beens, and perhaps still-to-bes.
As my old Gaffer used to say, "If the fruit on the ground's gone bad, pick it from the tree."
Thursday, May 3, 2007
Halfway House
It's official. My current character on LotRO is the highest level character I have ever had on LotRO, since Captain Imraheth is now 26th and has surpassed the Closed Beta (and less linguistically proper) Guardian Imrahis.
I have found it hard to keep up with some members of my kinship, who are power-levelers simply beyond my ability. At level 26, I feel pretty solidly in the middle of the pack; there are folks riding their horses around now (which means they must be 35th or more) but our kinship still has plenty of heroes in the 16-20 range.
It certainly has been helpful to have those highpockets around when it comes time to perform various difficult quests. In particular, Book II proved to be something of a mixed blessing. I thought it very interesting in terms of visuals and mood, but we blew through it all so fast that I was unable to really figure out everything that was going on. The Red Maiden seems to be a sort of riff on Goldberry, but the exact relationship is unclear to me. The name Iarwain Ben-Adar got tossed around a lot, and that's Tom Bombadil, who seems to have cursed Ivar of the Red Hand? I'm going to go back over my quest logs for Book II and see if I can figure it all out.
The flying Oathbreakers were sure cool, though, and I had a great time working with Radagast. It was actually kind of cool to get defeated when I did, since we managed to get far enough that Radagast was able to defeat Ivar on his own, without our help. A bit of a Pyrhhic victory for the Red Arrows then.
I have found it hard to keep up with some members of my kinship, who are power-levelers simply beyond my ability. At level 26, I feel pretty solidly in the middle of the pack; there are folks riding their horses around now (which means they must be 35th or more) but our kinship still has plenty of heroes in the 16-20 range.
It certainly has been helpful to have those highpockets around when it comes time to perform various difficult quests. In particular, Book II proved to be something of a mixed blessing. I thought it very interesting in terms of visuals and mood, but we blew through it all so fast that I was unable to really figure out everything that was going on. The Red Maiden seems to be a sort of riff on Goldberry, but the exact relationship is unclear to me. The name Iarwain Ben-Adar got tossed around a lot, and that's Tom Bombadil, who seems to have cursed Ivar of the Red Hand? I'm going to go back over my quest logs for Book II and see if I can figure it all out.
The flying Oathbreakers were sure cool, though, and I had a great time working with Radagast. It was actually kind of cool to get defeated when I did, since we managed to get far enough that Radagast was able to defeat Ivar on his own, without our help. A bit of a Pyrhhic victory for the Red Arrows then.
Saturday, April 28, 2007
The Two Denethors
Of the differences between the novel and Peter Jackson's three films there are only a few that can really be considered dangerous. It's not really a big deal that Eomer was exiled in the film and not thrown in prison as he was in the book, and the fact that we skip over Old Man Willow and Tom Bombadil is disappointing but shruggable. But the need for Jackson and his two fellow scriptwriters to emphasize Aragorn-the-hero at the expense of, well, just about every other potentially heroic figure in the movie has meant that some of Tolkien's characters would sue for libel if, you know, they weren't fictional.
Denethor may have the strongest case.
The Denethor of the film has no redeeming features. From the moment we see his disheveled and haggard face peering out at us through bad hair, we dislike him. He rants, he spits, and if you bother to think about it you see pretty clearly that he is batshit insane. He not only denies help when it is offered, he refuses to request aid from the only people that could possibly save him -- the Riders of Rohan. He sends his elder son on a power grab for the Ring and his younger son on a suicide mission, and he does it all while ordering Pippin to sing. Oh, and he's a messy eater. A slob, really. The Steward of Gondor is a slob.
When he finally turns himself into a staggering bonfire, we hear Sir Ian intone, "So passes Denethor, of the line of Ecthelion," but what we're really thinking is, "That GOD that stupid-ass dude is dead; let's see more frickin' mastodons!"
Look now to the Denethor that Tolkien depicts for us.
Denethor is physically supposed to remind us of Aragorn; he has strong Dunedain blood, like Faramir and Prince Imrahil, but unlike Boromir, his eldest son. But if he is of the Dunedain, then why is he an "old man" at the age of merely 78? We learn in the Appendices to LotR that Denethor aged early because of his frequent use of the palantir, which unbeknownst to him was utterly under the command of Sauron, and because of this whenever Denethor looked in the palantir he was allowed only to see those things which Sauron allowed him to see. Thus, he saw armies growing always and beyond hope of defeat. And although he felt that there could be no victory against this foe, yet he was determined to fight it, and in this his body and mind fell to despair.
Many fans of Jackson's Return of the King recall the song Pippin sings for the Steward; a song the actor wrote himself the night before the scene was shot, so rushed were the scriptwriters at that time. In the novel, Denethor does reassure Pippin that his happy hobbit songs would be welcome:
But in fact, Denethor does not command Pippin to sing at all. Instead, he questions him intensely on the people of Rohan and especially Eomer, though he seems to already know all the answers to his own questions. This is because he has been looking west with the Palantir, and knows much that has gone on there already. But my point here is just that, rather than getting fruit juice all over his face and listening to questionable songs while his son Faramir goes off on a suicide mission, Denethor actually spends this time gathering intelligence on a possible ally.
Oh, and it is worth pointing out here that in the novel the forces of Gondor still held their side of the river in Osgiliath when Faramir was sent to reinforce it, so although the mission was certainly perilous, it was not the certain death it is made out to be in the film. When Faramir and his men retreat to Minas Tirith, Denethor orders a sortie from the walls which allows Faramir to be brought -- injured -- inside.
Because Denethor may look old, and he may spend a lot of his time sitting around planning, but he is also resolved to spending the rest of his life in battle with Sauron.
Denethor sleeps with his sword and armor on so that he will never allow his body to grow too weak to fight. Can you imagine a bigger contrast to the raving kook of Jackson's film?
But I'm not done yet, because the strength of Denethor was not in his body. It was in his mind. His will is stern enough that he can do mental battle with no less than Gandalf himself, though against Gandalf the White he cannot hope but prove the weaker. This very interesting scene, in which Denethor and Gandalf both literally read each other's mind in a kind of psychic struggle, takes place in the chapter "Minas Tirith."
The Steward of Gondor is indeed mad by this time -- but his madness is a subtle madness that none save Gandalf and Pippin understand, and they only at the end. Denethor has used the palantir to see Sauron's ever-increasing strength, and he has decided the fight is unwinnable, but still he resolves to fight it. He comes to see Sauron as his own personal nemesis, and he is willing to sacrifice anything and everything to defeat that Enemy, even if it requires sacrificing his own sons. He lights the bonfires that send word north. He sends the Red Arrow to Theoden to remind the King of Rohan of his obligation. He calls up every available man from the southern provinces of Gondor. But few come to his call. Denethor only finally loses hope when he perceives that Faramir is going to die, and when the palantir shows him a fleet with black sails coming up the river from the south. This is actually Aragorn's fleet, but Sauron does not allow Denethor to see that, and the Steward knows he cannot fight an army of Southrons in addition to those forces already present. And of course, he knows nothing of Frodo's mission, so has no cause to hope, unlike Theoden, who learns of that small hope from Gandalf.
And that may be the best way to see Denethor, after all this: he is Theoden, un-saved. He is 'What if Theoden had not been freed from Grima's whisperings, and had fallen completely into despair.' Still a great man, indeed one of the greatest of Middle-earth ... but no match for Sauron, the Enemy he had chosen to oppose single-handedly.
Denethor may have the strongest case.
The Denethor of the film has no redeeming features. From the moment we see his disheveled and haggard face peering out at us through bad hair, we dislike him. He rants, he spits, and if you bother to think about it you see pretty clearly that he is batshit insane. He not only denies help when it is offered, he refuses to request aid from the only people that could possibly save him -- the Riders of Rohan. He sends his elder son on a power grab for the Ring and his younger son on a suicide mission, and he does it all while ordering Pippin to sing. Oh, and he's a messy eater. A slob, really. The Steward of Gondor is a slob.
When he finally turns himself into a staggering bonfire, we hear Sir Ian intone, "So passes Denethor, of the line of Ecthelion," but what we're really thinking is, "That GOD that stupid-ass dude is dead; let's see more frickin' mastodons!"
Look now to the Denethor that Tolkien depicts for us.
Then the old man looked up. Pippin saw his carven face with its proud bones and skin like ivory, and the long curved nose between the dark deep eyes; and he was reminded not so much of Boromir as of Aragorn. -- "Minas Tirith"
Denethor is physically supposed to remind us of Aragorn; he has strong Dunedain blood, like Faramir and Prince Imrahil, but unlike Boromir, his eldest son. But if he is of the Dunedain, then why is he an "old man" at the age of merely 78? We learn in the Appendices to LotR that Denethor aged early because of his frequent use of the palantir, which unbeknownst to him was utterly under the command of Sauron, and because of this whenever Denethor looked in the palantir he was allowed only to see those things which Sauron allowed him to see. Thus, he saw armies growing always and beyond hope of defeat. And although he felt that there could be no victory against this foe, yet he was determined to fight it, and in this his body and mind fell to despair.
Many fans of Jackson's Return of the King recall the song Pippin sings for the Steward; a song the actor wrote himself the night before the scene was shot, so rushed were the scriptwriters at that time. In the novel, Denethor does reassure Pippin that his happy hobbit songs would be welcome:
'And why should such songs be unfit for my halls, or for such hours as these? We who have long lived under the Shadow may surely listen to echoes from a land untroubled by it? Then we may feel that our vigil was not fruitless, though it may have been thankless.' -- "The Siege of Gondor"
But in fact, Denethor does not command Pippin to sing at all. Instead, he questions him intensely on the people of Rohan and especially Eomer, though he seems to already know all the answers to his own questions. This is because he has been looking west with the Palantir, and knows much that has gone on there already. But my point here is just that, rather than getting fruit juice all over his face and listening to questionable songs while his son Faramir goes off on a suicide mission, Denethor actually spends this time gathering intelligence on a possible ally.
Oh, and it is worth pointing out here that in the novel the forces of Gondor still held their side of the river in Osgiliath when Faramir was sent to reinforce it, so although the mission was certainly perilous, it was not the certain death it is made out to be in the film. When Faramir and his men retreat to Minas Tirith, Denethor orders a sortie from the walls which allows Faramir to be brought -- injured -- inside.
Because Denethor may look old, and he may spend a lot of his time sitting around planning, but he is also resolved to spending the rest of his life in battle with Sauron.
'Or why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand.'
He stood up and cast open his long black cloak, and behold! he was clad in mail beneath, and girt with a long sword, great-hilted in a sheath of black and silver. 'Thus have I walked, and thus now for many years have I slept,' he said, 'lest with age the body should grow soft and timid.' -- The Seige of Gondor
Denethor sleeps with his sword and armor on so that he will never allow his body to grow too weak to fight. Can you imagine a bigger contrast to the raving kook of Jackson's film?
But I'm not done yet, because the strength of Denethor was not in his body. It was in his mind. His will is stern enough that he can do mental battle with no less than Gandalf himself, though against Gandalf the White he cannot hope but prove the weaker. This very interesting scene, in which Denethor and Gandalf both literally read each other's mind in a kind of psychic struggle, takes place in the chapter "Minas Tirith."
He turned his dark eyes on Gandalf, and now Pippin saw a likeness between the two, and he felt the strain between them, almost as if he saw a line of smoldering fire, drawn from eye to eye, that might suddenly burst into flame.
Denethor looked indeed much more like a great wizard than Gandalf did, more kingly, beautiful, and powerful; and older. ... And then [Pippin's] musings broke off, and he saw that Denethor and Gandalf still looked each other in the eye, as if reading the other's mind. But it was Denethor who first withdrew his gaze.
The Steward of Gondor is indeed mad by this time -- but his madness is a subtle madness that none save Gandalf and Pippin understand, and they only at the end. Denethor has used the palantir to see Sauron's ever-increasing strength, and he has decided the fight is unwinnable, but still he resolves to fight it. He comes to see Sauron as his own personal nemesis, and he is willing to sacrifice anything and everything to defeat that Enemy, even if it requires sacrificing his own sons. He lights the bonfires that send word north. He sends the Red Arrow to Theoden to remind the King of Rohan of his obligation. He calls up every available man from the southern provinces of Gondor. But few come to his call. Denethor only finally loses hope when he perceives that Faramir is going to die, and when the palantir shows him a fleet with black sails coming up the river from the south. This is actually Aragorn's fleet, but Sauron does not allow Denethor to see that, and the Steward knows he cannot fight an army of Southrons in addition to those forces already present. And of course, he knows nothing of Frodo's mission, so has no cause to hope, unlike Theoden, who learns of that small hope from Gandalf.
And that may be the best way to see Denethor, after all this: he is Theoden, un-saved. He is 'What if Theoden had not been freed from Grima's whisperings, and had fallen completely into despair.' Still a great man, indeed one of the greatest of Middle-earth ... but no match for Sauron, the Enemy he had chosen to oppose single-handedly.
Confessions
The first time I read Lord of the Rings, I thought Merry was a girl. Hey, I was eight years old! And Merry sounds like a girl's name! Homonyms were, apparently, beyond me. I remember noticing that they used "he" a lot when referring to her, but hey, that must be wrong because, well, isn't Merry a GIRL?
I also have a steel belt buckle that read BILBO. My Dad made it for me. The belt it was made for no longer fits, needless to say, but that buckle could stop a frickin' bullet, it is that thick.
I also have a steel belt buckle that read BILBO. My Dad made it for me. The belt it was made for no longer fits, needless to say, but that buckle could stop a frickin' bullet, it is that thick.
Tuesday, April 24, 2007
The Middle-earth Thieves' World Cage Match
It is not really surprising that so many people come to Middle-earth, and LotRO, intent on playing dark, brooding, sell-swords who would as soon stab you in the back as look at you. These "dark and gritty" anti-heroes are the bread and butter of late 20th century fantasy fiction, and when I single out "Thieves World" as the best example I really do mean it as a point of distinction. There are only so many dark elf assassins that one man can take, and the fact that they wear their knives under black cloaks instead of trenchcoats doesn't make them any less trendy or overdone. It can be done well, as Thieves World (irregularly) attests, but these sorts of characters and themes are utterly at odds with Tolkien's setting.
When there's a shady character watching you from the corner of the Vulgar Unicorn, you can bet that he's sizing you up as an easy mark, and he's probably going to signal his three buddies waiting outside to jump you as soon as you go outside to take a piss. But when a shady character watches you from the corner of the Prancing Pony, he turns out to be the Heir of Isildur, the one hope for the restoration of the Kingdom of Gondor and Arnor. In Thieves' World, that guy watching you will be wearing a ring stolen off a southern bandit which poisons you with a touch, or which protects him from the dozen magical spells you could hurl at him to defend yourself; "Strider" is wearing a ring which is thousands of years old, which has been passed down from father to son through all the kings of the North, and which has no magical powers whatsoever. The cutpurse watching you in Sanctuary has a dozen knives of varying length hidden in every concievable body cavity; Aragorn is armed only with a sword that is broken in half.
Clearly, this is not your Daddy's fantasy fiction. What is going on here?
Tolkien's heroes are grand; the protagonists in the "realistic" fantasy fiction that has come since are identifiable by their smallness. They are ordinary people in (relatively) ordinary situations. Sure, they rub shoulders with orcs, ogres, and sadistic see-in-the-dark drow, but even these strange situations seldom seem noteworthy or unusual. While the heroes of Middle-earth are constantly amazed, horrified, and even intrigued by the fantastic things they come across, the veterans of the Vulgar Unicorn exist in a permanently jaded state. Nothing impresses them, nothing scares them, nothing prevents them from tossing off some sarcastic quip or noting how ironic this whole questing thing is, if you think about it.
It is easy to see why players try to make these common man heroes in Middle-earth. In some respects, Frodo himself is a very ordinary person. Indeed, all the Hobbits are pretty ordinary, and that is what makes them such great protagonists. But even Meriadoc was the heir to Brandybuck Hall, and Pippin was the eldest son of the ruler of the Took family. The closest thing you have to a common man hero in LotR is Sam ... and Sam is as pure of heart, just, and good, as any hero of any fairy tale ever written. We're talking about a guy who talks to his pony, for chrissakes, who kisses his master's hand and weeps once a chapter. There aren't many players out there who really want to make a character with the virtues of Samwise Gamgee. He's a great partner for Frodo on the Ring Quest, but when it comes to playable PCs we're really looking at people like Aragorn, Legolas, Gimli, Gandalf, and the late, great, Boromir. Grand, all of them. With ancient pedigrees and momentous quests. They are great men -- and as Boromir shows us, great even in their failings.
There are a few tragic heroes in Middle-earth, but bad things happen to them despite their heroic deeds, not because of their awful ones. Turin has sex with his sister, but unlike the Byronic heroes which modern anti-heroes are the grandsons of, he didn't know it at the time. The tragic anti-heroes that an alarming number of people bring to LotRO owe more to the bloodcurdling fantasy of Elric than to Tolkien. And it is beneficial at this point to recall that when he set out to write his fantasy epics, Moorcock explicitly sought to write something not at all like Tolkien. Indeed, as anti-Tolkien as possible. And it is from he that all those poison-wielding, sadistic, but oh-so-elegant and magically potent elves derive.
When in Rome, do as the Romans do. And when you walk the road that goes ever on to Middle-earth, give up the smart-ass, Han Solo everyman characters that have become so much a symbol of postmodern fantasy and instead play by the rules of the setting. Embrace the great, grand, nature of these characters. Imagine someone bigger than yourself. Someone whose past is measured not in inglorious tavern brawls and knives in the dark, but in unrelenting bravery against a foe which is ultimately greater than he. For Tolkien's setting may not be petty, but it is still dark and depressing in its way -- the whole world sliding down into darkness from which no force mortal or elf can save it, and those players who shun Tolkien's setting because they think it too happy, too "bright and cheerful," are as innocent and ignorant as those pie-eating shirefolk.
When there's a shady character watching you from the corner of the Vulgar Unicorn, you can bet that he's sizing you up as an easy mark, and he's probably going to signal his three buddies waiting outside to jump you as soon as you go outside to take a piss. But when a shady character watches you from the corner of the Prancing Pony, he turns out to be the Heir of Isildur, the one hope for the restoration of the Kingdom of Gondor and Arnor. In Thieves' World, that guy watching you will be wearing a ring stolen off a southern bandit which poisons you with a touch, or which protects him from the dozen magical spells you could hurl at him to defend yourself; "Strider" is wearing a ring which is thousands of years old, which has been passed down from father to son through all the kings of the North, and which has no magical powers whatsoever. The cutpurse watching you in Sanctuary has a dozen knives of varying length hidden in every concievable body cavity; Aragorn is armed only with a sword that is broken in half.
Clearly, this is not your Daddy's fantasy fiction. What is going on here?
Tolkien's heroes are grand; the protagonists in the "realistic" fantasy fiction that has come since are identifiable by their smallness. They are ordinary people in (relatively) ordinary situations. Sure, they rub shoulders with orcs, ogres, and sadistic see-in-the-dark drow, but even these strange situations seldom seem noteworthy or unusual. While the heroes of Middle-earth are constantly amazed, horrified, and even intrigued by the fantastic things they come across, the veterans of the Vulgar Unicorn exist in a permanently jaded state. Nothing impresses them, nothing scares them, nothing prevents them from tossing off some sarcastic quip or noting how ironic this whole questing thing is, if you think about it.
It is easy to see why players try to make these common man heroes in Middle-earth. In some respects, Frodo himself is a very ordinary person. Indeed, all the Hobbits are pretty ordinary, and that is what makes them such great protagonists. But even Meriadoc was the heir to Brandybuck Hall, and Pippin was the eldest son of the ruler of the Took family. The closest thing you have to a common man hero in LotR is Sam ... and Sam is as pure of heart, just, and good, as any hero of any fairy tale ever written. We're talking about a guy who talks to his pony, for chrissakes, who kisses his master's hand and weeps once a chapter. There aren't many players out there who really want to make a character with the virtues of Samwise Gamgee. He's a great partner for Frodo on the Ring Quest, but when it comes to playable PCs we're really looking at people like Aragorn, Legolas, Gimli, Gandalf, and the late, great, Boromir. Grand, all of them. With ancient pedigrees and momentous quests. They are great men -- and as Boromir shows us, great even in their failings.
There are a few tragic heroes in Middle-earth, but bad things happen to them despite their heroic deeds, not because of their awful ones. Turin has sex with his sister, but unlike the Byronic heroes which modern anti-heroes are the grandsons of, he didn't know it at the time. The tragic anti-heroes that an alarming number of people bring to LotRO owe more to the bloodcurdling fantasy of Elric than to Tolkien. And it is beneficial at this point to recall that when he set out to write his fantasy epics, Moorcock explicitly sought to write something not at all like Tolkien. Indeed, as anti-Tolkien as possible. And it is from he that all those poison-wielding, sadistic, but oh-so-elegant and magically potent elves derive.
When in Rome, do as the Romans do. And when you walk the road that goes ever on to Middle-earth, give up the smart-ass, Han Solo everyman characters that have become so much a symbol of postmodern fantasy and instead play by the rules of the setting. Embrace the great, grand, nature of these characters. Imagine someone bigger than yourself. Someone whose past is measured not in inglorious tavern brawls and knives in the dark, but in unrelenting bravery against a foe which is ultimately greater than he. For Tolkien's setting may not be petty, but it is still dark and depressing in its way -- the whole world sliding down into darkness from which no force mortal or elf can save it, and those players who shun Tolkien's setting because they think it too happy, too "bright and cheerful," are as innocent and ignorant as those pie-eating shirefolk.
Friday, April 20, 2007
Of Galadriel, the Teleri, and Swans
[Notes on continuing research]
Olwe was the king of the Teleri who came last to Aman and dwelled in Tol Eressea before coming to Alqualonde, the Haven of the Swans, on the east coast of Aman.
Olwe had one daughter, Earwen, who married the Noldo prince Finarfin, son of Finwe and half-brother of Feanor. It is also said he had sons, but their names are not recorded.
Galadriel, of whom so much is written elsewhere, was the last child and only daughter of this marriage of Finarfin and Earwen, so that she was of the Noldor on her father's side, but the Teleri on her mother's.
Thus we see that the massacre of the Kinslaying at Alqualonde would have been particularly hurtful for her, since these were her mother's kin.
Likewise, we now suddenly see why Galadriel appears to the Fellowship in a ship shaped like a swan -- the swan ships of the Teleri were legendary. It was some of these ships which were taken by Feanor and eventually burnt when he reached Middle-earth, and it was swan-ships which took the Teleri from Tol Eressea to Aman, in that case pulled by actual swans, the Swans of Osse, which appear to be a magical race akin to Eagles.
The connection yet to be made is the one from Galadriel to Dol Amroth, which bore the swan upon their standard. However, we do know that Galadriel resided for a time in the Elf Haven of Edhellond only 50 miles north of Dol Amroth, leaving that place for Lorien upon Amroth's death.
Olwe was the king of the Teleri who came last to Aman and dwelled in Tol Eressea before coming to Alqualonde, the Haven of the Swans, on the east coast of Aman.
Olwe had one daughter, Earwen, who married the Noldo prince Finarfin, son of Finwe and half-brother of Feanor. It is also said he had sons, but their names are not recorded.
Galadriel, of whom so much is written elsewhere, was the last child and only daughter of this marriage of Finarfin and Earwen, so that she was of the Noldor on her father's side, but the Teleri on her mother's.
Thus we see that the massacre of the Kinslaying at Alqualonde would have been particularly hurtful for her, since these were her mother's kin.
Likewise, we now suddenly see why Galadriel appears to the Fellowship in a ship shaped like a swan -- the swan ships of the Teleri were legendary. It was some of these ships which were taken by Feanor and eventually burnt when he reached Middle-earth, and it was swan-ships which took the Teleri from Tol Eressea to Aman, in that case pulled by actual swans, the Swans of Osse, which appear to be a magical race akin to Eagles.
The connection yet to be made is the one from Galadriel to Dol Amroth, which bore the swan upon their standard. However, we do know that Galadriel resided for a time in the Elf Haven of Edhellond only 50 miles north of Dol Amroth, leaving that place for Lorien upon Amroth's death.
The Swan-Blade
I continue to research Imraheth's sword, the Swan-Blade, known later in Sindarin as Alfcrist. I discovered last night while in very enjoyable RP with several of my fellow Arrows that the sword was forged by the Teleri in Alqualonde and taken from them by the Noldor.
I learn this morning in research that the Teleri were esteemed even by the Noldor for their work with silver, and that Tolkien credits them with being the greatest silversmiths in Aman. So, the Swan-Sword is made of silver.
But Alfcrist of course is a Sindarin name, and the Teleri would have called it something different, for they knew not Sindarin and would have christened the sword in their own language. Fortunately, there is a wonderful article on Teleri at sindanoorie. There, I learn that a) the Teleri would put adjectives after the noun, b) that the word for Swan was "alpa" and c) that "lanca" was the word for an edge, specifically an edge crafted by hand or in nature, like a cliff.
So in Telerin the sword was Lancalpa, the Swan-Blade, though it might also be considered the Cliff-Swan. This may appear nonsensical, but it will be remembered that I am portraying Dol Amroth and Belfalas as a place of cliffs overlooking the sea. (Possibly Lancalpio, the Sword of Swans, if I am constructing my genitive plural correctly. And while we're on variations, if the Teleri name used lanc shouldn't the Sindarin use lang, meaning sword or cutlass, to get Alflang?)
Alfcrist's history continues to evolve. Fortunately, I was saved by another player last night before I had to say where the sword is now or why Imraheth does not have it! Thank goodness for a mopey Noldo with a memory of the kinslaying!
I learn this morning in research that the Teleri were esteemed even by the Noldor for their work with silver, and that Tolkien credits them with being the greatest silversmiths in Aman. So, the Swan-Sword is made of silver.
But Alfcrist of course is a Sindarin name, and the Teleri would have called it something different, for they knew not Sindarin and would have christened the sword in their own language. Fortunately, there is a wonderful article on Teleri at sindanoorie. There, I learn that a) the Teleri would put adjectives after the noun, b) that the word for Swan was "alpa" and c) that "lanca" was the word for an edge, specifically an edge crafted by hand or in nature, like a cliff.
So in Telerin the sword was Lancalpa, the Swan-Blade, though it might also be considered the Cliff-Swan. This may appear nonsensical, but it will be remembered that I am portraying Dol Amroth and Belfalas as a place of cliffs overlooking the sea. (Possibly Lancalpio, the Sword of Swans, if I am constructing my genitive plural correctly. And while we're on variations, if the Teleri name used lanc shouldn't the Sindarin use lang, meaning sword or cutlass, to get Alflang?)
Alfcrist's history continues to evolve. Fortunately, I was saved by another player last night before I had to say where the sword is now or why Imraheth does not have it! Thank goodness for a mopey Noldo with a memory of the kinslaying!
Wednesday, April 18, 2007
The Race Race
Time for some totally unfounded and idle speculation on the future of LotR. Well, maybe not totally unfounded. I believe the developers have Dunedain, and possibly even Noldor, planned as races which players will be able to "unlock." While I have wondered about such a possibility since I came to the game, it was ony over the last few days that I began to see signs it may be true.
My evidence, such as it is, is very circumstantial and is based on the fact that two regions seem likely to open up which would be excellent Newbie Areas for those races. That is, all the current races in LotRO start off in their own area -- the Shire, Archet, Thorin's Halls, what have you. And there are indications that the developers are working on a settlement in north Eriador where the Dunedain hide out and store their lore. This would be the place Aragorn's mother went to after her son was born, and where he visited her before her death. The corresponding Elf region is, of course, the Grey Havens, which are located on the Eriador map but which we cannot yet reach thanks to swarms of Goblins and intimidating walls.
I understand that unlockable classes did very poorly in Star Wars Galaxies, where Jedi have become so common that the setting has been strained beyond the breaking point. (If it is any consolation, everyone wants to play Jedi in the tabletop game too. I doubt the new "Saga Edition" of the SWRPG will do anything to change that.) But in other games, and I am thinking specifically of City of Heroes here, unlockable race/classes have been implemented successfully.
The folks at CoH created an alien race (two of them actually) which had the ability to shift from one role to another -- this was their primary advantage. So a Khledian could be a tank or a blaster or what have you, depending on need. However, where the game designers made an error with these races was by making them measurably better in a fight than their non-alien counterparts, and balancing this out with special villains who only appeared when one of these aliens was on the team. I never agreed with this policy and still don't -- it makes the Kheldian into the center of attention as everyone on the team has to target that one special bad guy. I am all for allowing players more flexibility, but I am not for allowing them more power.
One other thing the designers at CoH did right was that the Kheldians actually gain more power when they have non-aliens in their group. This encourages the alien players to group with ordinary players, and discourages the "All-Alien Alliance" of snobs who refuse to play with anyone else. Of course, the alien characters also had some new game content -- new missions which other players could not get to. Not an overwhelming amount, but a steady quest line which could take a player through a satisfying portion of each character level. To unlock these classes, the CoH player had to reach 50th level (the game maximum) on an ordinary character. This usually took about 6 months to a year for roleplayers, though power-leveling techniques can no doubt accomplish it much faster.
So unlockable races can be done successfully. What remains to be decided is what form those races might take.
My evidence, such as it is, is very circumstantial and is based on the fact that two regions seem likely to open up which would be excellent Newbie Areas for those races. That is, all the current races in LotRO start off in their own area -- the Shire, Archet, Thorin's Halls, what have you. And there are indications that the developers are working on a settlement in north Eriador where the Dunedain hide out and store their lore. This would be the place Aragorn's mother went to after her son was born, and where he visited her before her death. The corresponding Elf region is, of course, the Grey Havens, which are located on the Eriador map but which we cannot yet reach thanks to swarms of Goblins and intimidating walls.
I understand that unlockable classes did very poorly in Star Wars Galaxies, where Jedi have become so common that the setting has been strained beyond the breaking point. (If it is any consolation, everyone wants to play Jedi in the tabletop game too. I doubt the new "Saga Edition" of the SWRPG will do anything to change that.) But in other games, and I am thinking specifically of City of Heroes here, unlockable race/classes have been implemented successfully.
The folks at CoH created an alien race (two of them actually) which had the ability to shift from one role to another -- this was their primary advantage. So a Khledian could be a tank or a blaster or what have you, depending on need. However, where the game designers made an error with these races was by making them measurably better in a fight than their non-alien counterparts, and balancing this out with special villains who only appeared when one of these aliens was on the team. I never agreed with this policy and still don't -- it makes the Kheldian into the center of attention as everyone on the team has to target that one special bad guy. I am all for allowing players more flexibility, but I am not for allowing them more power.
One other thing the designers at CoH did right was that the Kheldians actually gain more power when they have non-aliens in their group. This encourages the alien players to group with ordinary players, and discourages the "All-Alien Alliance" of snobs who refuse to play with anyone else. Of course, the alien characters also had some new game content -- new missions which other players could not get to. Not an overwhelming amount, but a steady quest line which could take a player through a satisfying portion of each character level. To unlock these classes, the CoH player had to reach 50th level (the game maximum) on an ordinary character. This usually took about 6 months to a year for roleplayers, though power-leveling techniques can no doubt accomplish it much faster.
So unlockable races can be done successfully. What remains to be decided is what form those races might take.
Tuesday, April 17, 2007
How Can A Language Be "Dead" If It Was Never Alive To Begin With?
The fine people at Sindanorie have used Tolkien's languages to write original poetry, translate lines given in English by Tolkien into Sindarin, and create things like Elvish haiku. Go! Refresh yourself in the emo-heaven that is Elvish poetry! And remember:
Minniel arthon ere, gwannathon os-san ereb.
Minniel arthon ere, gwannathon os-san ereb.
Having entered the world in loneliness, lonely I shall depart from it.
Swansinging
A promising article on swans as depicted in Middle-earth. Hm, "swan-blade" sounds even cooler than Crist-en-Falas, the Sword of the Coast. (Translated from the Sindarin for those of you who are giving out cookies.)
"Alfcrist! Alfcrist for the Prince!"
"Alfcrist! Alfcrist for the Prince!"
The Divisions of the Elven Kind
One of my kinsmen in the House of Feanor asked, on the traditional "Tolkien Q&A" thread, about the different kinds of Elves in Tolkien's setting. What is the difference between Eldar, Noldor, and Sindar, etc? What other kinds of Elves are there?
I did not have the complete answer off the top of my head, but some research brought it to the surface and other players making Elf characters -- and who don't have a reading of the Silmarillion to their credit -- may find it useful.
Just click the title to be taken to the post on the House of Feanor forums.
I did not have the complete answer off the top of my head, but some research brought it to the surface and other players making Elf characters -- and who don't have a reading of the Silmarillion to their credit -- may find it useful.
Just click the title to be taken to the post on the House of Feanor forums.
Tolkien on Captains, Banners, and the Lore
From the day I came to the game, I could not help but notice the fight going on in the Captain forum. I had intended to play a Captain, but the forum was filled with people who were complaining about how broken the class was, how it was no fun to play, etc etc ad infinitum. It convinced me to play a Guardian which, whatever else you could say about it, at least had the most hit points and best armor. I figured I was less likely to die that way.
Part of the issue for these digruntled Captain players is the Herald, which some insist takes the focus away from the Captain himself and is inappropriate to the lore. These people usually go on about all the "fixes" they want made to the class. In Alpha, Captains carried their own banners, and this is usually the sign of a disgruntled Captain player: they want to get rid of the Herald. To make things more complicated, the Captain has always been prone to confusing players who are not exactly sure what he is supposed to do. Is he a tank? A DPS guy? A healer? What?
So in the last weeks of the Beta forums Tens, a dev responsible for overseeing the Captain class, posted what he saw the role of the class being. In that post, he noted firmly that the Herald was here to stay. He also suggested that if you wanted to argue that the lore did not support Heralds, you could do that in another thread.
So I did. But I did not argue that the lore did not support the Herald. On the contrary, a close reading of the novel reveals that if you have banners in the game, the only appropriate way to do that according to the lore is to have someone other than the Captain carrying them.
Read, and know that everyone screaming that the Herald was not in lore pretty much shut up by the time I was done. Nice to know I can silence a room when I need to.
Click the title to be taken to an archive of the post, which was erased from the forums when the Beta went down.
Part of the issue for these digruntled Captain players is the Herald, which some insist takes the focus away from the Captain himself and is inappropriate to the lore. These people usually go on about all the "fixes" they want made to the class. In Alpha, Captains carried their own banners, and this is usually the sign of a disgruntled Captain player: they want to get rid of the Herald. To make things more complicated, the Captain has always been prone to confusing players who are not exactly sure what he is supposed to do. Is he a tank? A DPS guy? A healer? What?
So in the last weeks of the Beta forums Tens, a dev responsible for overseeing the Captain class, posted what he saw the role of the class being. In that post, he noted firmly that the Herald was here to stay. He also suggested that if you wanted to argue that the lore did not support Heralds, you could do that in another thread.
So I did. But I did not argue that the lore did not support the Herald. On the contrary, a close reading of the novel reveals that if you have banners in the game, the only appropriate way to do that according to the lore is to have someone other than the Captain carrying them.
Read, and know that everyone screaming that the Herald was not in lore pretty much shut up by the time I was done. Nice to know I can silence a room when I need to.
Click the title to be taken to an archive of the post, which was erased from the forums when the Beta went down.
Coulda, Shoulda, Woulda
I first wrote this exploration of Aragorn <3 Eowyn for the official LotRO forums. Exploring ideas like this really spins my motor, and I admit I was a little disappointed I did not get much response. Part of this is due to the nature of the turbine forums -- Roleplayers tend to hang out on that forum, and the Tolkien category is something of a bastard step-child.
But I digress. Click the title for some hot Dunedain-Rohirrim action.
But I digress. Click the title for some hot Dunedain-Rohirrim action.
Monday, April 16, 2007
In My Own Defense
The reason I like Lord of the Rings Online is because it scratched my brain. There are a great many computer games to choose from, but what makes this one stand out to me is that it is fundamentally literary. As a game based on a couple of books, it rewards those who read, study, and analyze literature. That description could also apply to, oh, the Jane Austen Online MMO, but by happy chance LotRO happens to be based on books which are also examples of imaginative adventure fiction, which means that when you want a break from your reading you can run out and kill some barrow-wights and loot their stuff.
I've been a part of LotRO since Closed Beta. I joined about a week after their first stress test, which I avoided because it coincided with a "double XP weekend" on City of Heroes, my previous vice. Joining when I did allowed me to learn much about how the game plays at the low and mid levels, and I was very impressed with the degree of fidelity which the game designers had to Tolkien's work. On the day that Open Beta began, I created Imraheth, Captain of Dol Amroth, and I founded the Red Arrows, a group of roleplayers known on the game as a "kinship." (I know such groups are called guilds on other games, but those are games I do not play.)
Since that time the Arrows have grown to almost 50 members, and I have made a second character -- Eldiriel, "Maiden who watches the stars" -- to join a kinship called the House of Feanor. Technically, I have created a total of five characters but the rest have yet to see play. I made them chiefly because I wanted to reserve their names: Idis, Frana, and Vestri. Not particularly noteworthy names? Perhaps.
I have been modestly active on the official Lord of the Rings forums; when I do post a new thread it tends to be something I have done a lot of research on. I do not claim to be a master of Tolkien's world -- when the GM staff ran a trivia contest to commemorate the end of Closed Beta I was surprised at how many I got wrong -- but where I do stand apart is in my willingness to actually crack a book open to figure out the answer to a question. When the only tool you have is Google, every problem starts to look like an empty search bar; but good old fashioned research has allowed me to solve problems while also learning about context, style, and sources. I've been glad of this.
In the days and weeks to come, we will go many places, you and I. We will walk the cliffs of Dol Amroth, and the ruined Elf Haven of Edhellond. The shade of Greenwood the Great will cover our heads, and the Horn of Helm Hammerhand will be heard in the Deep. From the shores of Aman to the Sea of Rhun, with guides as strange to one another as Pukel-men and Blue Wizards, we will explore Middle-earth, the virtual paths of online play, and perhaps, if I am weak, some elements of my personal life.
Now you know why I called this "the Long Defeat."
I've been a part of LotRO since Closed Beta. I joined about a week after their first stress test, which I avoided because it coincided with a "double XP weekend" on City of Heroes, my previous vice. Joining when I did allowed me to learn much about how the game plays at the low and mid levels, and I was very impressed with the degree of fidelity which the game designers had to Tolkien's work. On the day that Open Beta began, I created Imraheth, Captain of Dol Amroth, and I founded the Red Arrows, a group of roleplayers known on the game as a "kinship." (I know such groups are called guilds on other games, but those are games I do not play.)
Since that time the Arrows have grown to almost 50 members, and I have made a second character -- Eldiriel, "Maiden who watches the stars" -- to join a kinship called the House of Feanor. Technically, I have created a total of five characters but the rest have yet to see play. I made them chiefly because I wanted to reserve their names: Idis, Frana, and Vestri. Not particularly noteworthy names? Perhaps.
I have been modestly active on the official Lord of the Rings forums; when I do post a new thread it tends to be something I have done a lot of research on. I do not claim to be a master of Tolkien's world -- when the GM staff ran a trivia contest to commemorate the end of Closed Beta I was surprised at how many I got wrong -- but where I do stand apart is in my willingness to actually crack a book open to figure out the answer to a question. When the only tool you have is Google, every problem starts to look like an empty search bar; but good old fashioned research has allowed me to solve problems while also learning about context, style, and sources. I've been glad of this.
In the days and weeks to come, we will go many places, you and I. We will walk the cliffs of Dol Amroth, and the ruined Elf Haven of Edhellond. The shade of Greenwood the Great will cover our heads, and the Horn of Helm Hammerhand will be heard in the Deep. From the shores of Aman to the Sea of Rhun, with guides as strange to one another as Pukel-men and Blue Wizards, we will explore Middle-earth, the virtual paths of online play, and perhaps, if I am weak, some elements of my personal life.
Now you know why I called this "the Long Defeat."